Showing posts with label Software. Show all posts
Showing posts with label Software. Show all posts

Sunday, April 28, 2013

Eden - World Builder - Kingly Software Inc

Explore a pristine world of infinite possibility. Eden brings creative sandbox building to the touch screen.

Features:
* Unique, beautifully generated endless worlds to explore, build, and destroy
* Dozens of block types including ice slides, water, lava, glass, ladders, TNT, trampolines, vines, and ramps
* Painting: color everything with a touch
* Destruction: unleash the power of fire and explosives
* Community: share your creations with friends and explore new worlds
* Easy to use controls
*New* Creatures to play with and put in your creations!

"One of the biggest gems on the App Store" - iFans.com

"The gameplay is very smooth and controls are perfect" - getsatisfaction.com

Creatures, music and sound effects!


View the original article here

Friday, April 26, 2013

Eden - World Builder - Kingly Software Inc

Explore a pristine world of infinite possibility. Eden brings creative sandbox building to the touch screen.

Features:
* Unique, beautifully generated endless worlds to explore, build, and destroy
* Dozens of block types including ice slides, water, lava, glass, ladders, TNT, trampolines, vines, and ramps
* Painting: color everything with a touch
* Destruction: unleash the power of fire and explosives
* Community: share your creations with friends and explore new worlds
* Easy to use controls
*New* Creatures to play with and put in your creations!

"One of the biggest gems on the App Store" - iFans.com

"The gameplay is very smooth and controls are perfect" - getsatisfaction.com

Creatures, music and sound effects!


View the original article here

Thursday, April 25, 2013

Eden - World Builder - Kingly Software Inc

Explore a pristine world of infinite possibility. Eden brings creative sandbox building to the touch screen.

Features:
* Unique, beautifully generated endless worlds to explore, build, and destroy
* Dozens of block types including ice slides, water, lava, glass, ladders, TNT, trampolines, vines, and ramps
* Painting: color everything with a touch
* Destruction: unleash the power of fire and explosives
* Community: share your creations with friends and explore new worlds
* Easy to use controls
*New* Creatures to play with and put in your creations!

"One of the biggest gems on the App Store" - iFans.com

"The gameplay is very smooth and controls are perfect" - getsatisfaction.com

Creatures, music and sound effects!


View the original article here

Tuesday, April 23, 2013

Quakesim and NASA Mobile App Win NASA Software Award

The total ground deformation caused by a simulated magnitude 8.0 earthquake on the San Andreas fault.

The total ground deformation caused by a simulated magnitude 8.0 earthquake on the San Andreas fault. This is the largest event from a 30,000 year interacting earthquake fault simulation using QuakeSim's Virtual California. Instead of mimicking an exact series of observed events, Virtual California simulations create a large catalog of possible earthquake sequences. Image Credit - University of California, Davis
› Full image and caption September 20, 2012


PASADENA, Calif. - NASA software that models the behavior of earthquake faults to improve earthquake forecasting and our understanding of earthquake processes, and NASA's first mobile application are co-winners of NASA's 2012 Software of the Year Award. The award recognizes innovative software technologies that significantly improve the agency's exploration of space and maximize scientific discovery on Earth.


QuakeSim, developed at NASA's Jet Propulsion Laboratory in Pasadena, Calif., is a comprehensive, state-of-the-art software tool for simulating and understanding earthquake fault processes and improving earthquake forecasting. Initiated in 2002, QuakeSim uses NASA remote sensing and other earthquake-related data to simulate and model the behavior of faults in 3-D both individually and as part of complex, interacting systems. This provides long-term histories of fault behavior that can be used for statistical evaluation. QuakeSim also is used to identify regions of increased earthquake probabilities called hotspots.


Studies have shown QuakeSim to be the most accurate tool of its kind for intermediate earthquake forecasting and detecting the subtle, transient deformation in Earth's crust that precedes and follows earthquakes. Its varied applications include scientific studies, developing earthquake hazard maps that can be used for targeted retrofitting of earthquake-vulnerable structures, providing input for damage and loss estimates after earthquakes, guiding disaster response efforts, and studying fluid changes in reservoirs, among others.


QuakeSim provides model and analysis tools, computational infrastructure, access to data and an interface for understanding the complete cycle of earthquakes. The software assimilates data of crustal deformation that leads to and follows earthquakes, together with seismicity data of earthquakes and geologic data. QuakeSim's integrated, map-based interfaces and applications make an unprecedented amount of complex geophysical data from the ground, air and space available and accessible to a broad range of scientists and end users, including emergency responders, commercial disaster companies, the insurance industry and civil engineers. The software allows them to explore and analyze observations, model earthquake processes and analyze patterns to focus attention and identify significant and/or subtle features in the data.


QuakeSim has had a number of notable accomplishments to date. It produced the first readily accessible set of digital fault models of California. It was used to identify regions in extreme southern California at risk for earthquakes, guiding the collection of data by NASA's Uninhabited Aerial Vehicle Synthetic Aperture Radar (UAVSAR) prior to a magnitude 7.2 earthquake in Baja, Mexico in 2010, which led to the first-ever airborne radar images of deformation in Earth's surface caused by a major earthquake. It helped define NASA's planned synthetic aperture radar satellite mission. It was used to rule out tectonic deformation of Earth's surface as a factor when a spate of water pipe breaks afflicted Los Angeles in 2009. The software also was used in several recent government earthquake response exercises, including the 2008 California ShakeOut, 2011 National Level Exercise and the 2012 Golden Guardian Exercise. QuakeSim approaches are being adopted by numerous organizations, including the Southern California Earthquake Center, United States Geological Survey and the California Geological Survey.


The multidisciplinary QuakeSim team includes principal investigator Andrea Donnellan, Jay Parker, Robert Granat, Charles Norton and Greg Lyzenga of JPL; Geoffrey Fox and Marlon Pierce of Indiana University, Bloomington; John Rundle of the University of California, Davis; Dennis McLeod of the University of Southern California, Los Angeles; and Lisa Grant Ludwig of the University of California, Irvine.


Software engineers at NASA's Ames Research Center in Moffett Field, Calif., developed the NASA App for mobile platforms including the iPhone, iPod touch, iPad and Android phones and tablets.


The NASA App currently has more than 9.6 million user installations and receives more than three million hits per day on average.


The NASA App gathers the agency's online content, breaking news, image and video collections, news and image feeds, social media accounts, and more in one easy-to-use location that aids public access to science, technology and engineering discoveries. The app's creators are program manager Jerry Colen, software engineer John Freitas and new media specialist Charles Du.


A NASA software advisory panel reviews Software of the Year entries and recommends winners to NASA's Inventions and Contributions Board for confirmation. Both Ames and JPL have won individually or shared the award several times since it was initiated in 1994.


For more information about QuakeSim, visit: http://www.quakesim.org . For more information about NASA's Inventions and Contributions Board, visit: http://icb.nasa.gov . For more information about NASA and agency programs, visit: http://www.nasa.gov .


The California Institute of Technology in Pasadena manages JPL for NASA.


Alan Buis 818-354-0474
Jet Propulsion Laboratory, Pasadena, Calif.
Alan.buis@jpl.nasa.gov


Rachel Hoover 650-604-4789
NASA Ames Research Center, Moffett Field, Calif.           
rachel.hoover@nasa.gov


Sonja Alexander 202-358-1761
NASA Headquarters, Washington
sonja.r.alexander@nasa.gov


2012-296 


View the original article here

NASA's JPL, Ames Win 2007 NASA Software of Year Award

before and after views using software This before/after image shows how the JPL software allows control of distortions to correct aberrations in light. Image credit: NASA/JPL July 22, 2008

PASADENA, Calif. -- NASA has selected the Jet Propulsion Laboratory, Pasadena, Calif., as one of two winners of the agency's 2007 Software of the Year Award for software to help detect planets outside our solar system.

JPL's software, called Adaptive Modified Gerchberg-Saxton Phase Retrieval, characterizes the optical errors in a telescope system using innovative and robust algorithms. The software may be integrated into a telescope's calibration control loops to correct those errors and markedly improve optical resolution. JPL's software can be applied to other sciences and systems that use light, such as laser communications and extrasolar planet detection.

The other award went to software engineers at NASA's Ames Research Center at Moffett Field, Calif., who developed the Data-Parallel Line Relaxation, or DPLR, which is used to analyze and predict the extreme environments human and robotic spacecraft experience during super high-speed entries into planetary atmospheres.

JPL's software is already used at the California Institute of Technology's Palomar Observatory, in northern San Diego County. The software played a significant role in designing next-generation telescopes such as NASA's James Webb Space Telescope, scheduled to launch in 2013.

A eight-person team from JPL is responsible for the Adaptive Modified Gerchberg-Saxton Phase Retrieval Software: Scott Basinger, Siddarayappa Bikkannavar, David Cohen, Joseph Green, John Lou, Catherine Ohara, David Redding and Fang Shi.

Early work for the software was based on efforts to correct the vision of NASA's Hubble Space Telescope. After initial images came back blurry, engineers worked for months to determine the problem. Eventually, astronauts traveled to the telescope to install a corrective lens based on telescope-imaging errors.

"Several years ago, it took teams of experts months to agree on a correct prescription for a telescope lens," said team member Siddarayappa Bikkannavar. "Our software can do all of that in just a few minutes."

David Redding said he and his team have worked since the mid-1990s to develop the innovative software, and they are gratified to receive recognition for it.

Ames Research Center's DPLR software simulates the intense heating, shear stresses and pressures a spacecraft endures as it travels through atmospheres to land on Earth or other planets. It is capable of creating a highly accurate, simulated entry environment that exceeds the capability of any test facility on Earth, allowing engineers to design and apply thermal protection materials suited to withstand such intense heating environments.

The DPLR team members include Michael J. Wright, James Brown, David Hash, Matt MacLean, Ryan McDaniel, David Saunders, Chun Tang and Kerry Trumble.

The NASA Software of the Year Award was initiated in 1994. Since then, both JPL and Ames have won or have been co-winner of the award seven times, including three out of the past four years.

A NASA Software Advisory Panel reviews entries and recommends winners to NASA's Inventions and Contributions Board for confirmation. Entries are nominated for developing innovative technologies that significantly improve the agency's exploration of space and maximize scientific discovery.

More information about NASA's Inventions and Contributions Board is at: http://icb.nasa.gov .

More information about JPL is at: http://www.jpl.nasa.gov. More information about NASA is at: http://www.nasa.gov .

Media contacts: Rhea Borja 818-354-0850
Jet Propulsion Laboratory, Pasadena, Calif.
rhea.r.borja@jpl.nasa.gov

Rachel Prucey 650-604-0643
Ames Research Center, Moffett Field, Calif.
rachel.l.prucey@nasa.gov

Sonja Alexander 202-358-1761
NASA Headquarters, Washington
Sonja.r.alexander@nasa.gov

2008-141


View the original article here